Beer and Dice- Skull and Shackles

Session 6

[start of Day 5]
STUMPY/RUBEUS: [D6 rolls: 5, 1]
VAREK/LUMAK: Daily Task: 1d6 = 5 (Lumak and Stumpy)
DUNGEON MASTER: You wake up to what appears to be a beautiful day, the smell of the salt air is strong on the breeze which is the perfect touch for a day on the open sea, you then remember you are on a pirate ship and have people on board that would likely be happy to see you dead.
STUMPY/RUBEUS: Stumpy smiles at the thought. He stretches the knots out of his arms and prepares for the day’s labours.
DUNGEON MASTER: As you walk up to breakfast, Sandra, Rosie and Badger all come and eat with you, you have a pleseant time, laughing and enjoying the day. At the End of breakfast Mr Scourge Comes up, clearly pissed at your jolliness looks at you the four of you and says you are all maning the bilges today, so get ready to be even more smelly then you usally are. Sandra looks at you all apologetically as she moves off to do her work
DUNGEON MASTER: man the bilges – Vile and sweaty work cleaning out the bilges (area A11), requiring a DC 12 Strength check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift.
VAREK/LUMAK: Varek rolls up his sleeves prepared for a hard days work in the bilges. He however is determined to influence someone working alongside them.
DUNGEON MASTER: You find you are down in the bilges with Tam “Narwhal” Tate [currently hotstile to you], Jack Scrimshaw [Friendly to you], Barefoot Samms Toppin [indifferent to you] and Tilly Brackett [currently friendly to you
VAREK/LUMAK: Lumak isn’t so keen to jump into the day’s work, briefly considering taking it easy to either explore the ship or steal something that doesn’t belong to him. However he wishes to succeed in a mutany and something like this would require patience and friends in the right places. He decides to influence.
STUMPY/RUBEUS: Stumpy and Rubeus decide to spend the day influencing whoever happens by.

Stumpy: Str 20, Con 11
Rubeus: Str 16, Con 6
VAREK/LUMAK: Lumak: Str 18; Con 4
Varek: Str 20; 13
STUMPY/RUBEUS: Stumpy decides to assist Lumak by growling menacingly at the correct times.

Intimidate: 20
VAREK/LUMAK: Lumak shuffles his way over to Tam Tate to smooth befriend him and use his natural charm with a series of foul jokes that only a pirate would appreciate.
Diplomacy check: 1d20+7 = 27 (+29 incl aid other)
DUNGEON MASTER: Tam “Narwhal” Tate who others have told you is an old friend of Master Scourge is a dwarf with a large, ugly nose, when you approach him he is completly dismissive of you and essentially growls at you, however the imiidation by Stumpy forces him to listen to Lumak’s constant talking, eventually the dirty jokes get through to the dwarf and he starts to chuckle at your exploits. [attitude change from Hostile to Indifferent]
STUMPY/RUBEUS: Rubeus chats up Jack Scrimshaw regarding his craft. Rubeus freely talks about his own experiences working in his father’s shop as a child.

Diplomacy: 17
DUNGEON MASTER: Jack who has been feeling isolated on this ship, appreciates the compnainship Rubeus is displaying and happily listens and talks his way through his shift [attitude change from friendly to helpful]
VAREK/LUMAK: Varek attempts to befriend Barefoot Samms Toppin, plying him with all of his charm and also opting for the dirty sailor jokes in an attempt to amuse the guy and make time in the bilges not so bad. Diplomacy check: 1d20+2 = 14

“An old, retired sailor puts on his old uniform and heads for the docks once more for old time’s sake. He engages a prostitute and takes her up
to a room.
He’s soon going at it as well as he can for a guy his age, but needing some reassurance, asks “How am I doing Darlin?”
The prostitute replies, “Well old sailor, you’re doing about three knots.”
“Three knots?” he asks, “What’s that supposed to mean?”
She replies, “You’re knot hard, you’re knot in, and you’re knot getting your money back.”
VAREK/LUMAK: Adj Dice Roll with lvl 2 bonus: 1d20+6 = 18
DUNGEON MASTER: Barefoot Samms Toppin, a former fisherwoman from the Sodden Lands who never wears shoes. She slaps her thigh and laughs heartily at your joke. "thanks Lad, I appreciate you not treating me like a wek lady and instead one of the boys. that was a goodun. She then proceeeds to tell you some of the dirtiest jokes you have ever heard, nearly rivalling Rosie.
[Attitude change from Indifferent to Friendly. ]
DUNGEON MASTER: 200 XP each for making Jack Helpful
DUNGEON MASTER: Both Rubeus and Varek are tired from the hard work, and are fatigued [A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity.]
DUNGEON MASTER: you all walk out from the Bilges ready for Bloody hour
DUNGEON MASTER: Bloody hour occurs, just a light whipping for some minor stealing, by someone you haven’t yet met. Dinner then occurs and all your friends sit with you, their number is growing and it is making your life on the ship much more enjoyable. You see Plugg and Scourge watching you all and then dissapear. 5 mins later
DUNGEON MASTER: you see Plugg and his cronies lead Owlbear onto deck just after the evening meal “for a bit of sport”, Plugg looks directly at the four of you and dares one of you to take him on, the game is bare-knuckle fists or wrestling only, no magic tricks, and the last one conscious wins. To make it more interesting, Plugg tosses down a purse of 100 gp as a wager on Owlbear. Plugg says any of you four can fight, if you have the balls. You can bet on who you want….the winner takes the pot. Plugg waits expectently
DUNGEON MASTER: Owlbear Hartshorn is a large man with meaty fists. He’s a bit simple, and the rest of the crew enjoys having a laugh at the poor fellow’s expense. To try to make friends, Hartshorn has taken to clowning, laughing, and crying out random phrases at the top of his voice, as this seems to make people laugh. Owlbear likes to eat live crabs, breaking the shells with his teeth and fingers, and his shaved skin still shows signs of the tarring and feathering the crew gave him as a cruel joke not so long ago.
STUMPY/RUBEUS: Stumpy and Rubeus look the combatant over.

Perception: 22, 25
DUNGEON MASTER: you notice that Owlbear is blind in his left eye and very slow. you suspect if you attempt to fight Owlbear from that side, you can make a DC 10 Acrobatics or Bluff check each round to easily avoid Owlbear’s clumsy blow.
VAREK/LUMAK: Varek looks the man up and down, judging his strength and weaknesses as he waits for Stumpy to volunteer for the fist fight.
Sense Motive: 1d20+5 = 24
DUNGEON MASTER: You notice that his hands are enourmous and extreamly caloused. this is clearly a man used to knuckle fights
DUNGEON MASTER: you seem to think of him more as a fighter than a barbarian
STUMPY/RUBEUS: Stumpy sets aside his empty grog flask and gets to his feet, slowly brushing himself off.
DUNGEON MASTER: “Mr Pluggs Smiles and says alright boys we have a game.” you all go in to the middle of the deck. the crew forms a circle around you allowing 30 feet for the fight. Owlbear crackes his neck and his knuckles looks at you and says…“sorry, I’ll try not to hurt you too bad” you realise he is sincere, he clearly doesn’t want to be there."
just before the bout starts Mr Plugg doffs his hat to the bridge where you see Harrigan and his sorcerer pepperpot, The sorcerer motions her hands and casts a spell.
DUNGEON MASTER: [Iniative please]
STUMPY/RUBEUS: Rubeus Spellcraft: 23
DUNGEON MASTER: Reubus sees that the spell cast was detect magic. Obviously she is looking to see if anyone interferes with magic
STUMPY/RUBEUS: Stumpy Initiative: 16
STUMPY/RUBEUS: Rubeus notices the shenagian but says nothing.
DUNGEON MASTER: Mr Plugg yells Fight!
STUMPY/RUBEUS: “I’ll keep yer jibs aright, mate,” says Stumpy with a grin as he launches into a rage and attacks with both fists.

Attack: 20
Damage: 10
STUMPY/RUBEUS: [Previously, Stumpy put down 100gp of his own.]
STUMPY/RUBEUS: Acrobatics: 16
DUNGEON MASTER: Owlbear stumbles under the force of your blow and is clearly surprised at the strength of the blow but recovers and strikes back, the blow was strong and would have hit but Stumpy moves under the blow and comes up ready to hit Owlbear again
STUMPY/RUBEUS: Stumpy punches at Owlbear again. “Ye don’t care to sail this sea, do ya mate?” he asks in a sincerely friendly tone.

Attack: 19
Damage: 8
Acrobatics: 18
DUNGEON MASTER: Owlbear is knocked back and is a little shocked. causing him to miss Stumpy and he tries to retaliate.
DUNGEON MASTER: Plugg is clearly angry at this turn of events and hurls a club in his owlbears direction. Plugg orderes him to pick it up and use it. Owlbear naturally picks up the club and continues the fight with the weapon.
STUMPY/RUBEUS: “Avast!” cries Stumpy. “Yer sailing in foul seas now!”

Attack: 26
Damage: 9
Acrobatics: 17
DUNGEON MASTER: This blow makes Owlbear very groggy, Owlbear cries and tries to back away, but is pushed back into combat by Plugg and his mates, he stands there, unsure what to do, he clearly doesn’t want to continue fighting, the club is held limp at his side.
STUMPY/RUBEUS: Stumpy grins at Owlbear. “This won’t hurt too much, mate,” he says.

Attack: 12
Damage: 9
Acrobatics: 12
DUNGEON MASTER: Owlbear is hit under the chin and goes flying through the air on to his back unconscious.
DUNGEON MASTER: Mr Plugg cleary angry starts to walk to where the money is, but stops once Capt Harrigan’s voice booms out over the ship good fight that, little one sided however, Mr Plugg I want to see you in my room. With that the capt turns around and leaves with Pepperpot following. Mr Plugg glances once more at his money scowls at Stumpy and then heads towards where the Capt departed.
STUMPY/RUBEUS: Stumpy picks up the discarded club and slaps it against his palm a few times before going to pick up his winnings.
DUNGEON MASTER: the total amount of money is 200gp
DUNGEON MASTER: 400 xp each for the fight
STUMPY/RUBEUS: Rubeus goes to check on owlbear.
DUNGEON MASTER: Rum Rations are served out at the ned of the fight but everyone is around stumpy shaking his hand that it is very easy to pour the rum out without being seen
VAREK/LUMAK: Varek moves quickly to Owlbear’s side, gesturing to Rubeus to assist as he attempts to drag Owlbear away from the crowd before Mr Plugg can return to punish the man freely in front of the crew.
DUNGEON MASTER: Owlbear is ok, just simply unconscious
STUMPY/RUBEUS: Stumpy grins and vigerously shakes every crew member’s hand.
DUNGEON MASTER: owlbear is increadibly heavy but you manage to pull him away without incident
VAREK/LUMAK: Lumak cheers with the rest of the crew, “Well done, you won fair and square and end better, Mr Plugg didn’t enjoy it at all. Haha”
STUMPY/RUBEUS: “I suppose that’s not the end of the matter,” grunts Rubeus as he helps Varek heave Owlbear’s body back to the berth.
VAREK/LUMAK: When Owlbear has been dragged to the side with cover, Varek will use three positive energy bursts.
DUNGEON MASTER: Owlbear wakes up and is surprised to see you all standing around him trying to assit him
VAREK/LUMAK: Channel Healing: 3d6 = 9 hp healed
VAREK/LUMAK: “You fought well. Stumpy is no push over my friend. Remind me to never challenge you to a fist fight or an arm wrestle,” replies Varek with a wink as he helps Owlbear to his feet.
DUNGEON MASTER: “Than…er thanks for helping me” Owlbear stutters, I haven’t ever been beaten. I wish I hadn’t been ordered to attack with the club, If I hadn’t used it we would have both been keel-hauled. That Stumpy was amazing
DUNGEON MASTER: I am glad he beat me
VAREK/LUMAK: “Aye don’t worry about it one bit about using the club. We all understood the real rules to the fight. The best bit was Mr Plugg was rightly pissed at loosing his coin. We will keep an eye on yer back,” replies Varek.
DUNGEON MASTER: Owlbear is really surprised by you offer to watch his back.
VAREK/LUMAK: Varek Diplomacy check: 1d20+6 = 18
DUNGEON MASTER: Owlbear is clearly touched by your offers…“i…I’ll keep out an eye for your back as well” he stutters [owlbear attitude friendly]
DUNGEON MASTER: I had better go, if I don’t report back to be chained up, I’ll get in trouble. Iwth that he wanders off below deck
DUNGEON MASTER: As you are standing around talking to others “Caulky” Tarroon the Cabin Girl comes with 50 GP and says, that was from the Captain, he was impressed with your gusto. Don’t let it go to your head! She then wonders off.
STUMPY/RUBEUS: Stumpy grins at the lass and pockets the money.
STUMPY/RUBEUS: Rubeus berths down early, but Stumpy decides to head down to visit the Owlbear. “Your share o’the booty,” grins Stumpy as he clandestinely tosses the large man 50 GP.
STUMPY/RUBEUS: Stumpy takes some care not to be seen, but he is not overly furtitive.
VAREK/LUMAK: Varek decides to follow Stumpy, attempting to avoid getting caught as he visits Owlbear outside the officers quarters. His goal is to convert two of his 1st level spells into Cure Light Wounds to make sure Owlbear is back to full strength (healing double non-leathal damage).
VAREK/LUMAK: Varek Night Activity: Sneak
STUMPY/RUBEUS: Stealth: 7
VAREK/LUMAK: Varek Stealth check: 1d20+7 = 22
DUNGEON MASTER: you manage to get to Owlbear who is chained up again, he is sitting on the floor clearly feeling sorry for himslef and you see several welts on his face which you assume was made from the handle of a whip.
DUNGEON MASTER: He stands up as soon as he realises you are approaching
VAREK/LUMAK: Varek places a single finger before his lips indicating Owlbear to remain silent. He whispers to him, “I told you we would watch yer back and this is what I meant, don’t tell anyone we were here ok?” Varek converts two 1st lvl spells into Cure Light Wounds, healing the worst of Owlbear’s injuries.
Cure Light Wounds: 2d8+4 = 10
DUNGEON MASTER: Owlbear looks in great surprise at the money in front of him. “I don’t understand” you won, Noone ever gives me money even when I win? He is clearly confused
STUMPY/RUBEUS: “Ye fought like hell’s fury, mate, and ya get a share’o the booty. Keep it to yerself, though, eh?”
DUNGEON MASTER: Owlbear feels the magic heal him and and looks at the money you gave him and begins to sob quitely, noone has ever been friendly to me before, thank you very much
DUNGEON MASTER: [Owlbear moves from Friendly to Helpful in attitude] XP 400
DUNGEON MASTER: I won’t forget this stumpy man, I will never forget this!
STUMPY/RUBEUS: “There there, mate, ye got a sqall about ye crow’s nest. Just take care of yourself, as I reckon these seas be gettin’ a bit stormier after this.”
STUMPY/RUBEUS: With that Stumpy heads off to his berth.
VAREK/LUMAK: Varek doesn’t mess around, quickly heading off back to the rest o the crew with Stumpy.
DUNGEON MASTER: [End of five ]
Days
DUNGEON MASTER: Days six and seven go without much happening other than on day six there is some rain and on day seven there is clearly a storm brewing. It is going to be a big one
VAREK/LUMAK: Varek Diplomacy check: 1d20+6 = 18, 12, 15, 11
Lumak Diplomacy check: 1d20+7 = 24, 24, 12, 25
STUMPY/RUBEUS: Rubeus Diplomacy: 10, 9, 21, 25
Stumpy Intimidate: 9, 23, 9, 12
DUNGEON MASTER: During Day 6 you are with Jakes Magpie (hostile), Aretta Bansion (hostile), Tilly Brackett (friendly) and Sandra (Helpful)
DUNGEON MASTER: Lumak Spends all day on Day six trying to influence Jakes Magpie and finally succeds cahnging his attitude from Hostile to Unfriendly
DUNGEON MASTER: Stumpy spends his night trying to intimidate Ratline and succesfuly intimidates hime to Friendly
DUNGEON MASTER: During day 7 you are with Jakes Magpie (Unfriendly), Fipps Chumlett (hostile), Tam “Narwhal” Tate (indifferent) and Barefoot Samms Toppin (friendly)
DUNGEON MASTER: Rubues successful continues on where Stumpy left off and spends the whole day telling dirty jokes to Barefoot moving her attitude from Friendly to Helpful
DUNGEON MASTER: Varek keeps up with the dwarf Narwhale whilst as a swab and actually gets the dwarf to sing some dwarven songs and moves his attitude to Friendly

  • DUNGEON MASTER sent Kroop.png Kroop.png Kroop.png *
  • DUNGEON MASTER sent owlbear.png owlbear.png owlbear.png *
    DUNGEON MASTER: As you walk past the Kitchen you notice Kroop who is the middle of one of his famous drinking sessions. He invites you in
    STUMPY/RUBEUS: Rubeus accepts the invitation, taking a seat on a spare stool.
    STUMPY/RUBEUS: “How does she fare, Mr. Kroop?”
    DUNGEON MASTER: Not bad my young friend, I have grog and the night is still young, care for some….
    STUMPY/RUBEUS: “Why the blazes not? You’re all right, you know that?”
    DUNGEON MASTER: so I tell myself every day Hic….
    STUMPY/RUBEUS: “And why shouldn’t ye? Why shouldn’t ye? I bet the last boatfull of skallywags must’ve said so to ye every chance they got.”
    DUNGEON MASTER: Aye that they did lad…Besmara guide em!
    STUMPY/RUBEUS: “Besmara guide em indeed! I hope this life was good to em, in the end…”
    DUNGEON MASTER: “aaah most of em died fighting as a pirate…what more could ya….hic… want.” He then offers a toast, “To the lost”
    STUMPY/RUBEUSDUNGEON MASTER Ahhh we can well see we was with the exception of a few close confidantes of the captain, Hic…the previous Wormwood’s crew was decimated in the battle with the Chelish navy. The Captain got caught but managed to escape grab us and grab back the ship. Hic…But Harrigan needed to replenish his crew with fresh bodies, so He….hic returned to Port Peril, the rough-and-tumble capital of the Shackles, to press-gang new hands for his ship…hic—thats where you come in, so that’s how you now now find yourselves members of his crew of scoundrels and cutthroats with so many new shipmates….Hic…
    STUMPY/RUBEUS: “Ah! Damn those devil worshiping dogs thrice over and then thrice again! May they be avenged!” he says enthusastically raising his mug, then with a wry grin: “by someone else!”
    DUNGEON MASTER: Kroop laughs and agrees…death to all those Chelish bastards…but I’m happy for someone else ta be dealing the death! Hiiiic.
    DUNGEON MASTER: [Kroop attitude changes from Friendly to Helpful] 600 xp
    STUMPY/RUBEUS: “You’re a good cook and a fine drinkin fellow!” puts in Rubeus. “May your tankard never run dry!”

With that, Rubeus makes his way back to his berth.
VAREK/LUMAK: Lumak attempts to reconcile the differences between themselves and Fipps who had been used to attack us within the first few days on the ship.
“No hard feelings mate eh? We all have learnt the hard way how things are done around here and what we need to do to survive. There will come a day when those that abuse their position are held accountable. Those of us down here need to stick together otherwise we will be toys for those of the likes of Mr Plugg to do as he wishes. Fuck that if you ask me. You saw today between Owlbear and Stumpy we can play their game and win and that wo’t be the last trust my words.”
Diplomacy check: 1d20+7 = 25
DUNGEON MASTER: Fipps looks at Lumak and then spits on the ground in front of him. Watch yer back ya porpose faced bastard…you might find a knife in it. Mr Plugg is in charge not some lilly livered flump like you. and don’t ya Forget it with that he walks off
DUNGEON MASTER: 200xp for Barefoot Samms Toppin
[End of day seven].

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